Showing posts with label Joseph Campbell. Show all posts
Showing posts with label Joseph Campbell. Show all posts

Thursday, July 09, 2015

The Minions' Journey

Kevin the Hero
Yesterday at Seaton House School I gave a short version of my Hero’s Journeys speech to 11-year-old girls and their families. As I spoke, I wondered if the steps of Joseph Campbell’s Monomyth template applied to Minions, the movie. 

Here’s how you could do it:


1. The Hero’s World. 
The Minions have lots of worlds: underwater, onto the shore, the Age of Dinosaurs and Napoleon’s Army... until they are stuck in the Ice Cave. That is their World. At first they have fun: eating snow cones and building ice houses. But the Hero can’t stay in the world forever, so sometimes there is a whiff of death: the sense that if you stay somewhere any longer, you might as well be dead.

2. The Call to Adventure. 
Sometimes the call is a phone call, letter, or knock on the door. But it can also be that “whiff of death”. Joy has gone out of their lives as they play football with no enthusiasm; without a boss they have no purpose.

3. The Refusal of the Call
Most heros go on a quest to discover more about themselves. But the Minions know their calling. They are meant to be faithful sidekicks. One of the qualities of a side-kick is that they are easy-going and like to have fun. They don’t have to take responsibility. “But one minion had a PLAN. His name was Kevin.” Kevin’s plan is to leave the cave in search of a boss. He asks others to come with him. Bob is the only other Minion who really wants to go but Stuart gets persuaded. 

4. The Mentor
There really isn’t a Mentor in this story. And that means no talisman. It’s a fun step but this movie shows it’s not absolutely essential. 

5. Crossing the Threshold
There are several Crossings of the Threshold in the Minions movie. The first major one is where Kevin and his sidekicks leave the ice cave. They cross snow, polar bears, rivers and finally an ocean before they arrive in the World of Adventure: New York in 1968.


The Nelson family are evil allies
6. Allies, Opponents, Tests and Training
The Minions are taken to Orlando by the Nelsons, a family of crooks. They cross another fun threshold to Break On Through by The Doors. They meet Scarlett Overkill the baddest villain around and complete some tests to become her henchmen. Back in London, they undergo more tests and training and are assigned a quest: to steal the Crown Jewels la crowna

7. Approach to the Inmost Cave
As the hero trains and prepares to Grasp the Prize, he often descends to the underworld or goes up to a high place. Kevin, Bob and Stuart infiltrate the Tower of London, ascend to a tower, descend via a kind of gauntlet and chase the Queen. When Bob pulls a Sword from a Stone he becomes King Bob, gets the crown, adoring subjects and free run of Buckingham Palace. But when the minions realise that they have upset Scarlett, they offer to give her back the crown. They don't want power, they want a boss. 

[These middle steps are often repeated, increasing in intensity and stakes, like heats before a big race.]
8. Supreme ordeal - Visit to death
For the Hero, this moment is often the one when he must be prepared to sacrifice himself. The Minions are happy to give la crowna to Scarlet, but she is a villain and has not forgiven them. She sends them to the dungeon with orders that they are to be tortured. They escape but Scarlet captures Bob and Stuart and threatens to kill them. Kevin must come to the rescue of “les buddies”. When he sees Scarlets bomb dropping onto his friends he cant bear the thought of them being hurt, so he swallows it! Thanks to our Hero’s willingness to sacrifice himself, Kevin saves the day... (and doesn’t die!)

9. The Reward 
Having vanquished Scarlet Overkill and her sidekick, the Minions return the Crown Jewels to the Queen and each get a reward. 


10. The Cycle Begins Again 
During the reward ceremony the Queen’s crown goes missing again. It is Scarlet again, but this time she is vanquished by a boy with a freeze ray. Kevin, Stuart and Bob, now joined by the other Minions, have found a new Boss and he is DESPICABLE! 

P.S. If you go to see Minions stay right to the very end of the credits! 

P.P.S. The images on this blog are from The Minions Junior Novel

Tuesday, June 30, 2015

Your Hero's Journeys

[This is the talk I gave at Speech Day for the prize giving ceremony at Princess Helena College on Saturday 27 June 2015. Because I wrote the speech as notes on index cards, it is not verbatim.]

Ladies and gentlemen, girls. It is a huge honour to be here on this very special day of your Prize Giving Ceremony. It is also a bit daunting to be asked to give inspirational advice in fifteen or twenty minutes. So when I started to write this talk a few days ago I posted a thread on my Facebook page. I asked my Facebook friends a question: If you could go back in time and give your teenaged self ONE BIT OF ADVICE what would it be?

My writer friend Robert Muchamore said:
5 11 24 30 31 36 will win you 200 million pounds in the first ever euro millions...

My writer friend Sarah Naughton said: Don’t go on Jim’ll Fix It

My writer friend Anthony McGowan’s advice to his teenage self was: You should have snogged Carmel Byrne when you had the chance.

But most of my friends essentially said Find out who you are and be true to that, or Follow your dreams!

I think my advice to my teenaged self would be: Go for it and enjoy the ride!

In my life I have had many passions, but the most abiding is my love of stories, especially books, TV and movies. At this cycle of my life, I am a storyteller so I’m going to share some wisdom gleaned from writing my books and from Going to the Movies.

About 50 years ago, a famous anthropologist named Joseph Campbell made a study of world mythologies and discovered that they all have stories about a Hero who goes on a journey, and the steps of that Journey are essentially the same. He called his ground-breaking book The Hero With a Thousand Faces. The reason the story beats are so powerful and compelling is that they are the steps we take in our own lives, over and over, big and small.

1. Hero’s Ordinary World
The first step of the Hero’s Journey is when we find the hero in their ordinary world. Think of Luke Skywalker from the 1977 film Star Wars, watching a double sunset on the desert planet of Tatooine, dreaming of fighting the evil Empire. Or think of Katniss from The Hunger Games, supporting her little sister and dysfunctional mother in District 12. My journey to becoming a writer started about 20 years ago, in 1995. I was living in London, on my second marriage, with a son from my first. I was teaching Latin and art at a small primary school after having done a degree in Classics from Cambridge.

2. Herald - The Call to Adventure
In Star Wars, Luke’s ‘call to adventure’ is a holographic message from Princess Leia.
For Katniss, it is the moment when her younger sister is called to participate in deadly games from which only one teen will emerge victorious. Katniss impulsively volunteers to take her younger sister’s place.

Sometimes in our ‘ordinary lives’ the Call to Adventure is something the screenwriter Blake Snyder calls the Whiff of Death. It is the moment when we realise we are stagnating. I loved teaching but it was exhausting. I remember thinking, I can’t keep this up forever. An idea popped into my head, You’ve always toyed with the idea of being a writer. Maybe now is the time to try!

3. Refusal of the Call
In many (but not all) mythic journeys, the hero often gets ‘cold feet’ at this point as she is called out of her comfort zone. In Star Wars, Luke protests that he has too much homework and has to help Uncle Owen on the farm. Katniss didn’t hesitate because she acted on impulse. In our own lives we often hesitate because we doubt if we have what it takes to achieve our dreams.

4. The Mentor
Step four of the Hero’s Journey is the Mentor. This is someone who encourages the hero to ‘go for it!’ The Mentor is often a wizard, teacher or librarian who can give the hero the knowledge they need. Obi Wan is a good mentor. At the beginning of The Hunger Games, Haymitch is a bad one; he tells Katniss and Peeta ‘You’re going to die.’ He becomes a better mentor over the course of the story and near the end he can tell Katniss You can do this, and mean it. 

My mentors were my parents. They were five thousand miles away, but their belief in me gave me the confidence I needed to embark on a career as a writer in my 30s. Your new Headmistress, Mrs Sue W-W, has just told us how she was hugely encouraged when her coach had told her You can’t do better than a personal best.

When I asked my Facebook friends to post advice, I got several very moving replies. Marcus White, who directed some episodes of the Roman Mysteries TV series based on my books, wrote this: “I was an outsider as a teenager for lots of reasons. I felt confused and lacked confidence. I did have a secret ambition, however, to work in Television. When I eventually found the courage to confide in family or friends I was told that this was just a pipe dream. And that people like me could never achieve this. I was lucky that I had a much older friend, my godmother, to talk to and share my dreams. Advice - you need a champion in your life.”

At that stage of Marcus’s life his family and friends were opponents, but he found a Mentor in his godmother.

One fun thing about the mentor is that they often give the hero a Talisman. This is a physical object designed to help and encourage the hero. The talisman is often magic and sometimes glows, like Luke’s lightsaber, Dorothy’s ruby slippers or Frodo’s ring, (the most famous talisman in 20th century literature.) But the Talisman is not always magic. Think of Katniss’s mockingjay pin. 

The Talisman often looks back as well as ahead. Katniss’s pin reminds her of her home in District 12, but it will become a good luck charm and later a symbol of a whole freedom movement. Luke’s lightsaber belonged to his father and is the weapon of the Jedi Knight. Paddington’s hat belonged to his Uncle Pastuzo, and before that to the Explorer, who once told Paddington’s family If ever you come to London you will be assured a warm welcome. That hat will save Paddington's life at one point and lead him to his ultimate destiny.

My Talisman was a battered paperback copy of The Last of the Wine, the book that had changed my life by sparking my lifelong study of Classics. It would also be an inspiration for my first book. 

5. Crossing the Threshold
In life, as in any Hero’s Journey, the Mentor can only go so far. After a certain point, the hero is on her own. That point often comes when the hero Crosses a Threshold. In movies, Crossing the Threshold is one of the most visually exciting moments. Think of Dorothy in The Wizard of Oz. Luke leaving Mos Eisley. Neo melting into a mirror. We can even visit the first big threshold Harry Potter crosses at platform 9 3/4s at King's Cross Station. In her address to us a few minutes ago, Sue W-W talked about the moment she first crossed the threshold of Princess Helena College… 

Paddington has to leave darkest Peru and go on the lifeboat across a great ocean… ALL BY HIMSELF. The best movies have several crossings of the threshold. There are at least a dozen in Paddington, including the moment when he actually steps over the threshold of the Brown’s house. The camera shows us his little paws as he hesitates for a moment, standing outside in the rain, before stepping over. A Chinese philosopher famously said, ‘The journey of a thousand miles starts with a single step.’ Sometimes just one step takes you over the threshold. Think of the moment when Katniss steps onto the train.

Your hero will often encounter Threshold Guardians at this point. They are there to make sure you are equipped and worthy of the journey. Threshold guardians are the people who interview you for your university place, gatekeepers, We all know threshold guardians from security at airports, because crossing a border is like crossing a threshold. You leave one world for another.

6. Allies, Opponents, Tests and Training
The hero must learn the rules of the new world and how it operates. And she must prepare herself for a Test or Battle. For this reason, the Opponent is often one of the most important people our hero will meet in the new world. We learn much better after a struggle. Sometimes, our opponents are internal ones, like self-doubt. There is often a Training sequence which is usually shown by a Montage with upbeat music, because it is often long and tedious, and storytellers have to condense it for storytelling purposes. IN YOUR LIVES THERE ARE NO MONTAGES. You have to practice your sport, learn your declensions, master your art. 

My allies were script doctor John Truby who recorded a story structure course on twelve cassette tapes and gave me a structure on which I could build plot. Other teachers and allies, though I never met them, were Joseph Campbell who said ‘Follow your Bliss’ and Christopher Vogler, a screenwriter who made Campbell's dry book accessible. I had to learn other aspects of the craft of writing, including how to touch type. 

The tests and training part of a story it is a slog, but is very important in preparing the hero for the ultimate test or battle.

7. Approach to the Inmost Cave - The Battle
There have been many tests and battles but there is often a big battle that comes before a breakthrough. The hero often descends into the underworld, a maze or a cave to fight the ultimate opponent. Or they may go to the top of a building or a mountaintop. There is often a DRAT, a Desperate Race Against Time or a Ticking Clock. Anyone who has sat an exam can identify with that. I’d been learning the techniques of writing for five years but my sister gave me a good idea and I knew I had to get it on paper in the last two weeks of the summer holiday.

8. Supreme Ordeal or Visit to Death
There comes a moment after all the work, training, sweat and tears when you have to leave your desire on the altar. You have to be willing to give it up. You have wanted nothing else for days, weeks, months, years… But you must also hold your dreams lightly, trusting that God or the Universe knows what’s best. Luke Skywalker pushes away the electronic controls to use The Force for his one chance at blowing away the Death Star. If he fails, he dies. Katniss and Peeta are prepared to eat poisonous berries which will kill them. As a Christian, I offered up my first book and desire to be a published author to God, praying that His ‘will be done’

9. The Reward
Sometimes the hero gets exactly what she dreamed of.  Luke destroys the Death Star. Katniss wins the Hunger Games, and saves her friend Peeta. Paddington finds a home. I got a publishing deal. 

But sometimes the answer is NO. Sometimes the hero doesn’t get the prize but she gets something more valuable: knowledge. I once had a student who later wanted to read Classics at Oxford. He was rejected twice but is now a member of a famous pop band. Not only is he rich and famous, but more importantly he has enriched the world by blessing others through his creativity. Where would he be if Oxford had accepted him? Sometimes APPARENT DEFEAT is the best possible outcome.

10. The cycle begins again.
The hero has got her desire. In a movie she grasps the prize, she rides into the sunset or kisses her lover. In real life we are never satisfied and we want something else. 

By the way, although we are always the hero of our own story sometimes we are not always called to be a leader. Sometimes was are called to be someone else’s ally, teacher, mentor or even opponent. I think I am being called to be a Mentor. Think how powerful Malala has been in her journey as an opponent. 

The prizes I am about to give out are like Talismans given to you by your Mentors.

Take them with you into the new world you’re about to enter. (I’m not going to call it the Real World because you’re already in the real world.) The world you’re about to enter is just one of many you will enter throughout your lives.

These prizes look back at your past achievements but they hint at the untapped possibilities for you in the future. Most of all they will remind you that here at Princess Helena College you have friends, teachers, allies and mentors who believe in you and LOVE you. They – and I – wish you joy and fulfilment on your Hero's Journeys.

Monday, December 20, 2004

A Christmas Tale - The Hero's Journey

This is a talk I gave at St Mary's Church, Bryanston Square, London, on Sunday 19 December 2004.

Here's a Christmas quiz for you:
Which famous story has a character whom we first meet in a kind of shed, who is persecuted by men in authority, has a special affinity with children, is gentle and meek, performs healing miracles, whose message can be summed up in the words 'be good', who sacrifices his life to save another's, who dies, is resurrected to joyful cries of 'he's alive!', reappears dressed in white, promises to be with his friends always and who finally returns to the heavens from whence he came?

The famous story is the 1982 film E.T. the Extra Terrestrial.

Think about it: Eliot first meets ET in a shed-like garage, finds he's being hunted by scientists who want to "dissect him or something"; ET is "seen" only by children, at first. In one scenes he heals Eliot's cut finger by touching it. He tells Eliot's sister to "be good". He and Eliot become so empathically linked that when E.T. starts to die, Eliot sickens, too and so E.T. cuts the link to Eliot – essentially his life support – and allows himself to die, thereby saving Eliot. But when E.T.'s "family" come back from space his heart begins to glow again and he comes alive again. (Think of those pictures or statues where Jesus is shown with a glowing red heart!). Before E.T. leaves, he touches Eliot's forehead with his finger and says, "I'll be here". Then he ascends into the heavens, leaving a rainbow-like star above.

E.T. was directed by Steven Spielberg, who is of course Jewish and had no conscious intention of re-creating the Christ story. In a recent interview, Spielberg told the story of how some Jewish kids who played extras on the film said to him, "This story's about Jesus!"

"No, it isn't," said Spielberg, then paused, frowned and added, "At least not consciously."

Isn't that amazing? That one of the highest-grossing films ever made tells the Jesus story, but the director wasn't even aware of it?

Martin Scorsese, another film director, came up with one of my favourite quotes: He said, "I have a hard time telling the difference between going to the movies and going to church."

Scorsese, a New York born Catholic, directed such films as Taxi Driver, Raging Bull, Goodfellas and the controversial Last Temptation of Christ. I think Scorsese means that when you've seen a good film you come out of the cinema feeling inspired, encouraged, warned, loved, and with a renewed sense of awe for God's love and grace.

That's how some films make us feel, and I'm not just talking about so-called "religious films" like The Passion of the Christ or Ben-Hur. Many secular films can inspire the sort of feelings we'd like to have when we leave church on Sunday.

I won't bore you with films that have inspired me, because that's very subjective. But I will mention a book called How Movies Helped Save My Soul by Gareth Higgins. It's a Christian film-buff's affectionate look at some of his favourite films. I don't agree with all his choices but it's a thought-provoking and entertaining book.

In the forward to this book, Tony Campolo says: "Gareth Higgins... finds messages in movies that God wants us to hear – messages that are either seldom heard from church pulpits or, when preached, are expressed with insufficient drama."

Campolo is saying that movies sometimes reach the parts that church can't!

Why is it that movies often transmit God's message much more powerfully than sermons?

I think it's because of the huge power that stories have in our lives.

Jesus knew the value of stories. He illustrated almost all his teaching with parables, which are stories.

C.S. Lewis, author of The Narnia Chronicles, wrote a lot of essays on Christianity. Then one day he had a revelation about the power of story from Tolkien and he never wrote an essay on Christianity again. He realised that stories are far more powerful than even the most beautifully presented argument. And stories can reach more people.

If written stories are ten time more powerful than essays, movies are a hundred times more powerful than written stories. You could argue that movies are the most powerful way of storytelling ever invented. I love reading, but scenes I remember from books just can't compare in power with the scenes I remember from films.

As a writer, I'm deeply interested in story structure. Recently I've been doing some screenwriting classes with an organisation here in London called Raindance. Every so often they bring over some of the best Hollywood Screenwriters to give weekend screenwriting courses. Recently I attended one by Christopher Vogler, who used to work for Disney Studios in the 70's. Shortly after he left film school, Vogler read a book that changed his life. It was a book called The Hero With a Thousand Faces by a man called Joseph Campbell, an anthropologist who studied myths from different cultures. Campbell noticed that people from different parts of the world – without contact with each other – told very similar stories.

In other words, the human mind – or heart, as the Hebrew speaking writers of the Old Testament would say – has an inbuilt sense of meaningful story. A scientist would say the human brain has been hardwired. A psychologist like Jung would talk about "archetypes of the collective unconscious". A Christian would say God has planted the truth in our hearts.

As Vogler read Campbell's book, he identified 12 steps common to every hero's journey and realised it could provide powerful plot structure. His revelation was confirmed when he was invited to an early screening of Star Wars. With a shock of recognition, he realised that George Lucas had been reading Campbell, too. Vogler left Disney not long after that screening of Star Wars, and for the past 25 years he's been teaching these 12 steps of the hero's journey, which are now foundation material for any would-be screenwriter or writer.

These steps are not found in all stories, but they are found in what I call "Myth-based" stories. (The word myth comes from the Greek word mythos which means "story" and you could say myths are the most basic stories.) I'm going to use the term "Myth-based" for modern books or films that follow the same steps as the myths of ancient cultures. A recently published book by Christopher Booker claims that the first recorded story, the Sumerian Epic of Gilgamesh, is essentially the same story as most James Bond films!

Myth-based stories are usually hugely successful across the world because they are based on steps common to humankind. Examples of modern Myth-based stories are Harry Potter, Lord of the Rings, Star Wars, The Matrix, Buffy the Vampire Slayer, Dorothy and the Wizard of Oz, The Sword in the Stone and The Polar Express.

I'm going to tell you the 12 steps from the 1977 film that started it all, Star Wars.

1. The Hero's World
The story often opens by showing the world the hero inhabits. Often it is not the hero's real world but he doesn't know that yet. He is restless. He feels there is something more. In this world there are sometimes clues about another more important world, a world where he has a destiny. Often the hero's father is absent. Luke Skywalker is a perfect example. He longs to fly jets and fight the evil empire. His parents are dead, so he lives with his aunt and uncle, but they don't really understand him.

The Herald - the herald is not one of the steps, but rather an archetype. He is usually the one who introduces the next step in the hero's journey. In Star Wars the Herald is R2D2 a little droid with a holographic message on his hard disc.

2. The Call to Adventure
In Star Wars, the holographic message by Princess Leia is the Call to Adventure. "Help me," she says, "you're my only hope." The Caller usually asks the hero to leave his world and go on a quest to save an object or person of great value. Lord of the Rings seems to contradict his, because Frodo's goal is to destroy the ring, not bring it back. But think about it: if he succeeds, then he will save Middle Earth.

3. Refusal of the Call
The hero has been longing for this chance to seek his fortune and go on a quest, but like all of us when faced with such a choice, he is reluctant to leave his comfort zone. Despite his dreams and longings, his initial instinct is to refuse. Luke tells Obi-Wan: "I can't get involved! It's not that I like the Empire. I hate it! But there's nothing I can do about it right now."

4. Meeting the Mentor
This step can come earlier. The mentor is another archetype, a wise teacher or wizard who is not always around but comes when most needed. The relationship of Mentor to hero can be that of wizard to apprentice, parent to child, teacher to student, doctor to patient, God to man. The Mentor can even be electronic: a TV or computer. This character's function is to prepare the hero to face the trials awaiting him. He may offer advice, guidance, give objects of power or even a swift kick in the backside... But the Mentor can only go so far with the hero. Oh, and nine times out of ten the mentor is a man with a beard. Think about Lord of the Rings, Harry Potter and Star Wars. However, the mentor can be a woman, like Glinda the Good Witch in The Wizard of Oz.

At this point in many stories the Mentor often gives the hero a talisman. The talisman is an object of value which shows the hero he is chosen. Frodo gets the ring, Dorothy gets the Red Shoes, the boy in The Polar Express gets a gold return ticket. Luke gets his father's sword. The sword this is the most common talisman of Greek Mythology. In the Greek myth, Jason also gets his father's sword. Jason's mentor is his mother Aithra, who leads him to the rock under which it is hidden.

5. Crossing the Threshold
In films this is the turning point between Acts I and II, often called the point of no return. It's at this moment that the story really gets going. In Luke's case, he decides to go with Obi Wan after discovering his home has been burned by the Empire. Crossing the Threshold is often a visually stunning moment in movies. Think of how Dorothy crosses the threshold from black and white Kansas to technicolour Oz. Often at this point the hero encounters Threshold Guardians who try to stop him or her from crossing the Threshold. My favourite Threshold Guardian is the old bridgekeeper in Monty Python's Holy Grail. He stands by a terrifying chasm and each of King Arthur's knights must answer five– I mean three questions before he is allowed to cross:

Old Bridgekeeper: "Stop! Answer me these questions three, ere the other side ye see... What is your name? What is your quest? What is the air-speed velocity of an unladen swallow?"etc...

Many Myth-based stories have several thresholds, each crossing becomes more dramatic. As far as structure, after this point the steps are slightly movable.

6. Allies, Enemies, Tests, Training & Oracles
Once across the first threshold, the hero encounters new challenges and tests. He often make enemies and allies and he begins to learn the rules of the special world he has just entered. According to Vogler, this scene often takes place in Western Saloons or Seedy Bars. In Star Wars, Luke encounters tests and makes allies in the cantina at the spaceport called Mos Eisley. According to John's gospel, Jesus' first test was at the wedding in Cana. I wonder if it was a rowdy crowd…

7. Approach to the inmost Cave
The hero finally reaches the place where the object of the quest is hidden. Often it is the headquarters of the hero's arch-enemy, the most dangerous spot in the Special World - the Inmost Cave. It doesn't have to be underground but it is often confined and dark. Reaching it often involves crossing several more thresholds. In Star Wars this step comes when Luke and his friends are sucked into the Death Star, and end up in the garbage crusher in the detention area. This is called "out of the frying pan into the fire".

8. The Supreme Ordeal or Visit to Death
This is where the fortunes of the hero seem bleakest and most hopeless. Sometimes he comes face to face with his mortality. In Greek myths the hero literally goes down into the underworld. In some stories – like ET and Buffy – the hero actually dies.

9. The Reward
Having beaten the monster and survived death, the hero takes possession of the thing he has been seeking, the Reward. It could be an actual elixir or treasure, or it could be some special knowledge that leads our hero to greater understanding of – or reconciliation with – the hostile forces. Most often however, it is a person, as in Star Wars, where the reward is Princess Leia. Remember, that was Luke's original goal. She knows how to access other files in R2D2 so that the good guys can destroy the Death Star and save the Universe.

10. The Road Back
But the hero is not safe yet. If he has not had reconciliation with parents/gods/hostile forces, they may come raging after him. This is often the beginning of Act III in a movie or screenplay. In Star Wars, Luke and friends are tracked and pursued by The Grand Moff Tarkin in his Death Star to the fourth moon of Yavin, a lush jungle world where the rebel base is hidden.

11. Resurrection
In many stories the hero's ultimate test involves him being willing to sacrifice his own life. His death (or near-death) is followed by resurrection. This is where the forces of darkness get in one last shot before they are defeated. It is the hero's final exam. Often it is the love of an ally that saves the hero or brings him back.

12. Return with the Elixir
In the final step of his journey the hero returns to his world, but his journey will be meaningless unless he returns with some elixir, treasure or lesson learnt. You could say that in Star Wars the elixir is the plans to the Death Star. But the real elixir is Luke's knowledge of who he is and what his capabilities are: he is a Jedi Knight. The hero has come full circle but now he looks different and usually has new powers, too.

If you are not familiar with Star Wars IV there is another hugely successful film based on this same mythic structure: The Matrix.

1. The Hero's World
Although the first scene is like the opening scene of Vertigo, (a chase across rooftops which resemble waves of the sea), we first see Neo when he is sleeping in front of his computer. This is his world.

2. The Call to Adventure
The computer screen says WAKE UP NEO. then... FOLLOW THE WHITE RABBIT... then KNOCK, KNOCK. NOW. Neo soon meets the Herald, his soon-to-be ally and lover, Trinity.

3. Refusal of the Call
Neo gets a phone call at work and follows the instructions for a while, until he is asked to go up the outside of a skyscraper onto the roof. "This is insane," says Neo, dropping the phone. "I can't do this..."

4. Meeting the Mentor
Neo's phone call was from his Mentor, Morpheus. The mobile phone was the Talisman. Neo's refusal means he does not Cross that particular Threshold. But he is given another chance.

5. Crossing the Threshold
Trinity calls Neo and asks him to meet her by the Adam Street Bridge. Note that it's called the ADAM street bridge and that Trinity says to Neo, you already know what's at the end of that road. Following Adam's choice is the road mankind has taken but Christ offers us another road. This is when Neo Crosses his first Threshold. The next Threshold Neo crosses is when he takes the red pill. Having crossed this terrifying Threshold, Neo discovers the world he knew was a construct, and completely different from the real world.

6. Allies, Enemies, Tests, Training & Oracles
After Crossing the Threshold, Neo meets some allies... and some enemies: the evil Agents. He also undergoes training. He learns more quickly than any of the others and this strengthens Morpheus' belief that Neo is The One. Finally, Neo visits an Oracle who tells him he must make a choice which will involve sacrifice.

7. Approach to the inmost Cave
As in many Myth-based stories, the quest is to save the life of a friend or ally. To do this, Neo must go to the heart of Enemy Headquarters to rescue Morpheus.

8. The Supreme Ordeal (or Visit to Death)
Neo is shot and killed by Agent Smith. He has sacrificed his life for Morpheus and his friends.

11. Resurrection
Trinity's faith in Neo and her belief that he is The One brings him back... stronger and better. He is saved by the love of an ally.

9. The Reward
After a stunning battle, in which he uses his newfound powers, Neo rescues Morpheus.

10. The Road Back
Neo simply returns.

12. Return with the Elixir.
New improved Neo is indeed The One. He looks different and has new powers. He can now fly and do other cool stuff and we know he will lead his people to freedom from The Matrix.

In the 1930's, C.S. Lewis and J.R.R. Tolkien were dons together at Oxford. They were both Christians and both writers, and they met regularly with others to discuss various aspects of writing in a literary group called the Inklings. On one occasion, Lewis, Tolkien and another friend were up all night discussing Myth and its relation to Christianity. Tolkien and Lewis both loved ancient myths, particularly the Greek and Norse myths. But Lewis disapproved of Tolkien using myths in the books he was writing. He called them "lies breathed through silver" and suggested that a Christian shouldn't use so-called pagan stories.

But Tolkien argued that pagan myths point to the truth of Jesus Christ.

This was a huge revelation in Lewis's life and he suddenly realised that the "story of Christ is a myth working on us in the same way as the others, but with this tremendous difference: it really happened." In other words, myths prepare us for the story of Jesus.

The Twelve Steps in the Story of Jesus.

1. The Hero's World
The gospel writer Mark and Mel Gibson in The Passion of the Christ, begin when Jesus is an adult. Jesus seems to be the ordinary son of a Jewish carpenter in Nazareth.Then one day the Herald comes. 'And so John came, baptising in the desert region and preaching a baptism of repentance for the forgiveness of sins...' This Herald is someone known to Jesus. His cousin John, called the Baptist.

2. The Call to Adventure
As Jesus was coming up out of the water, he saw heaven being torn open and the Holy Spirit descending on him like a dove, and a voice came from heaven: 'You are my Son, whom I love; with you I am well-pleased.'

3. Refusal of the Call
The moment Jesus comes up out of the water and hears God's voice, he realises what he probably never consciously dared to think: he is the son of God, the Messiah. He may have suspected it before, but I don't think he knew for sure. This is a HUGE revelation and he needs a month in the wilderness to wrestle with the implications. I don't know if you could call this a refusal, but he certainly has a struggle. It's interesting that Satan, the Threshold Guardian as well as supreme enemy, challenges his revelation. "IF you are the son of God", he says repeatedly, "then prove it by doing such-and-such."

4. Meeting the Mentor
Although angels ministered to Jesus in the desert, Jesus' mentor is God the Father speaking through the Holy Spirit. In a way, the Holy Spirit is also a sort of talisman, something given not just to Jesus but to all of us to equip us for our journey.

5. Crossing the Threshold
Jesus returns from the desert and begins his ministry. He Crosses the Threshold when he comes out of the desert across the Jordan into Galilee. Just stop to think how many people in the Bible crossed rivers. Crossing a river is a symbol of baptism. When we are baptised, we cross a threshold from our old life to a new life.

6. Allies, Enemies, Tests, Training & Oracles
As soon as Jesus leaves the wilderness and crosses the Jordan, his ministry begins. He meets and calls his disciples, he is opposed by religious leaders. Various people prophesy about him. He undergoes many tests and trials. He teaches, heals, casts out demons, forgives, and performs many miracles. Miracles like the raising of Lazarus must have given him courage for the Supreme Ordeal. At times, he must have wondered whether he was mad to think he was the Son of God. He was human, after all.

Perhaps Jesus' hardest Test was the night in Gethsemane. Here again he had a chance to Refuse the Call. But he didn't. He went forward, across another terrifying threshold when he let Judas and the Temple Guard lead him away.

7. The Approach to the Inmost Cave
For Jesus there will be an actual cave, and a literal visit to the underworld. That journey which so many heroes took in the Greek myths, Jesus did in reality. According to 1 Peter 3.19-20 he went to the underworld for three days and preached to the spirits of the unsaved. But that is still ahead. First he must face

8. The Supreme Ordeal or Visit to Death
Jesus submits to torture and crucifixion. Films like The Passion of the Christ give us some idea of the agony he went through. But we can never really grasp the horror of his mental and physical anguish.

11. Resurrection
After three days in the cave – in the underworld – Jesus is resurrected.

10. The Road Back
Galilee was never Jesus' real home. He returns to his real home when he ascends to heaven.

9. The Reward
Just as the reward in most Myth-based films is rescuing a person or persons, so Jesus' reward is rescuing us from Death. Holman Hunt's famous painting The Light of the World shows how Jesus becomes a sort of Herald to knock on the door of our life. We can Refuse the Call if we wish. This image reminds me of The Polar Express. The conductor on the train holds a lamp and invites children to join. But he never insists. The Conductor says this: "The thing about trains... it doesn't matter where they're going. What matters is deciding to get on."

In that film, the Conductor is like Jesus, The Hobo Ghost is like the Holy Spirit and Santa is like God the Father.

12. Return with the Elixir
Finally there is the return with the elixir. Remember how the hero often looks different and may have new powers? The elixir in the Story of Jesus is salvation for everyone, Jesus reconciling God and Man outside space and time.

This is the life arc of Jesus. Within this arc there are other journeys. In Jesus' case there is never a real refusal of the call, only a struggle with it, as in the desert after his baptism and in the Garden of Gethsemane after the full revelation of what he's called to do. Interestingly, Martin Scorsese's film The Last Temptation of Christ considers what would have happened if Jesus HAD refused that final call and taken the easy way. But even in that film Jesus knows at the end what he must do.

Think of all the other stories that occurred that first Christmas. Mary's call, Joseph's, the Wise Men, the Shepherds...

I once heard an interview with Anthony Minghella. He said every character -– no matter how minor you the author consider them to be – is the hero of their own story.

Some of us are being called to go into places which are spiritual deserts to bring the love of God to those who don't know him. This is our Call to Adventure. God did not plant this mythic structure in our hearts just to prepare us for the Story of Jesus. He also planted it because he's calling each of us to be heroes on the journeys in our life.

One of my other favourite quotes is from the chief rabbi Jonathan Sacks. He said: "Why did God create man? Because God likes stories."

J.R.R. Tolkien said an amazing thing. "...only by myth-making ... by becoming a 'sub-creator' and inventing stories, can Man ascribe to the state of perfection that he knew before the Fall."

When Christopher Vogler came to London earlier this year, he described how he had problems getting through customs and got very depressed. Suddenly he realised: "These people are just Threshold Guardians."

Our lives are like the Hero's Journey. Stages of our lives are like the Hero's Journey. In fact we can have a dozen per day. For some of you, getting to church this morning might have involved Threshold Guardians, Allies, Tests and Trials. Be encouraged. Look for your mentors and allies. Recognise if you yourself are a mentor. Be alert for the threshold guardians and don't be afraid of them. Remember that every death is followed by resurrection. Let God equip you. He has given us armour and weapons. He has given us divine and human mentors. And our talisman is a person, The Holy Spirit.