Showing posts with label Story Structure. Show all posts
Showing posts with label Story Structure. Show all posts

Monday, July 13, 2020

Crossing the Threshold

by Caroline Lawrence

When I first started writing, I didn’t know how to write plot. Then I discovered story structure principles used by Hollywood script gurus like John Truby, Christopher Vogler and Blake Snyder of Save the Cat! fame.

It was a major breakthrough for me.

At first I just used story structure as a guide to keep me on track.

Later I used story structure to help generate ideas.

But over the past few years I’ve come to realise that story structure is not just a tool of good storytelling; it’s the KEY to good storytelling.

At its most basic level, storytelling consists of two beats: The Desire and The Battle.

At slightly more advanced levels there are additional beats like The Problem, The Opponent, The Plan, The Revelation and The New Level.


At its best, storytelling includes fun beats like The Rubber Ducky, The Mentor, The Talisman, The Dance, The Miniature and Crossing the Threshold.

One of the elements I am currently obsessed with is that last beat, the one called Crossing the Threshold.

In many movies there is often a moment when the protagonist must leave their ordinary world and enter a world of adventure, usually on a journey or a quest for knowledge or a reward (i.e. The Desire). Think of The Wizard of Oz. A terrifying tornado lifts farm girl Dorothy out of black and white Kansas and deposits her in technicolour Munchkinland. In the first Harry Potter movie, Harry has to push a trolly through a brick wall at Platform 9 and ¾ to get on the Hogwarts Express. In The Matrix, Neo takes the red pill and melts into a mirror. This is borrowed from Jean Cocteau’s film Orphée, based on the Greek myth of Orpheus.

In the Pixar's Up, Mr Karl Frederickson flies away from his ordinary world in a house attached to a thousand coloured helium balloons. Remember how WALL-E, in pursuit of Eva (his Desire) grabs onto a rocket and passes through a crust of junky satellites before fizzing through Saturn’s rings? Epic!

Sometimes Crossing the Threshold involves crossing an actual threshold. In the first Hunger Games film, the camera lingers on the train door. The train door! That’s because that single step up will take Katniss out of her ordinary world and into the world of adventure. The moment she steps on the train she has left drab District 12 and enters a world of colour and abundance, in short she is in the Capital. This transfer is reinforced by a long shot of the train snaking through wooded mountains to the big city. There are many crossings of thresholds in the first Hunger Games movie. I counted at least half a dozen. 

In Paddington, my favourite film of 2014, the bear from darkest Peru crosses no fewer than a dozen mini-thresholds, including the actual threshold of the Brown’s house. The writer/director, Paul King, knows the power of crossing the threshold which is why the camera lingers on Paddington’s paws stepping over it.


Sometimes there are Threshold Guardians, another fun trope. Threshold Guardians are people or creatures stationed at the portal between one world and another to make sure the hero really deserves to pass through. I always think of the old man by the bridge in a hilarious scene from Monty Python and the Holy Grail: ‘Stop! Who would cross the Bridge of Death must answer me these questions three, ere the other side he see.’ 

Sometimes the threshold is to keep bad things out. This is the premise of many horror stories including Alien and Jaws.

Sometimes Crossing the Threshold marks the end of Act One. Or The Point of No Return. Or the beginning of the Battle. Sometimes the best Crossing of a Threshold comes right at the end: The Shawshank Redemption, Thelma and Louise, Blade Runner

Why do we like this beat so much? I believe it is because everyone who ever lived can identify with it. We cross thresholds a dozen times a day, whenever we leave a room, a house or even a town or country. We also cross major Thresholds in our lives. When I visit schools, I ask the kids to tell me the Seven Major Thresholds they have crossed (or will cross) in their lives. ‘What’s the first threshold you ever cross?’ I ask. ‘The first time you leave a place you feel safe and go into a strange and unknown world?’

They all get it: When we are born! And the last threshold we ever cross? Presumably when we die. As Peter Pan says, ‘… an awfully big adventure.’

Our lives are a succession of journeys, some big and some little. Strung all together, they make up our life’s journey.


To discover more about this trope and others mentioned in this blog post, dip into my book How To Write a Great Story, delightfully illustrated by Linzie Hunter, who did all the illustrations on this page. 

Wednesday, March 18, 2020

Mule vs Volcano

When I go into schools and stay on to do a writing workshop, I almost always set a task of writing a story called ‘Escape from Vesuvius’. There were at least 20,000 people living around the volcano in the first century AD and I reckon each one of them had their own story. We always start by listing the seven plot beats which I have adapted from Hollywood script guru John Truby. Sometimes we start with the hero’s weakness – or Achilles Heel – which will give us the lesson learned AKA step 6, The Knowledge. At St Lawrence Junior School yesterday we were running short on time so we started with his problem: volcano! Acting as the show-runner in a TV writers’ room I got the kids to brainstorm ideas for our hero’s gender, age, name and skills. We voted on them and quickly mapped out the basic plot. If possible I try to get them to come up with a subtitle and in this case we voted for Mule vs Volcano. We had just enough time for a few of the children to read their first paragraphs and they were great. 

But this morning I took a few hours to write my own version. Here’s what I came up with. 

Escape from Vesuvius: Mule vs Volcano 
by Caroline Lawrence 
(with the help of year 4 from St Lawrence Junior School)


It started like any other day. But that was the day I learned an apple can save your life. 

I woke at dawn, slipped on my tunic and splashed water on my face from the jug beside my bed. Then I let myself out of the front door and ran to the baker’s shop. Although our baker makes deliveries, I like to run whenever I can. Most afternoons I train in the palaestra of the Stabian Baths but I like to run first thing in the morning too, when the world is still cool and fresh and the sun is just rising. I run barefoot along the smooth pavements of my town, Pompeii. The soles of my feet are hard as leather. I usually take the long way round to the baker’s, then come back with three warm round loaves under my arm.  


My name is Maximus and I am sixteen years old. My household is small. Just me and my aged parents. We used to have a slave but never got around to replacing him. Our needs are few. My mother can only walk a few steps at a time but she weaves happily in her high-backed wicker chair while my father teaches me to speak eloquently in Greek as well as Latin. 

In the evenings I read passages of Homer’s Iliad or Odyssey to my parents. My favourite story is the one at the end of the Iliad where Achilles chases Hector around the walls of Troy. I always hope that somehow this time Hector will escape, but of course he never does. The words of the poem are etched into my brain like letters in a wax tablet. That story is like one of Plato’s forms: it exists somewhere outside our world, on a higher level. 

Sometimes when I run, I recite that passage. It is as if I am Hector, running from Achilles. 

On that fateful day, I was having a lesson with my father in the garden. My mother sat nearby, in the shade of our apple tree. She was making thread from a drop spindle, turning a clump of wool into fine strong yarn.  

It was almost noon when we heard shouts coming from outside. I hurried out into the street. My neighbours were pointing north, and I saw something like a fat white thread of wool rising up on the horizon.

My father came out a moment later, leaning on his walking stick. 

The smell of rotten eggs filled the air and soon ash was falling. The sky was getting darker, as when clouds gather. 

That was when I remembered the dream I’d had the previous night. The white-hot ghost of Achilles had been chasing me. 

I knew it was a warning, sent by the gods.  

‘We must go!’ I told Pater about my dream. ‘We must get away as fast as we can.’ 

‘But how?’ he replied. ‘I can only walk with the help of a stick and your mother can barely walk at all.’ Then he grasped my shoulders. ‘Son, you are fast. Save yourself. Run! Your mother and I have lived a good life. If it is the will of the gods, we will die a good death.’ 


‘No!’ I cried. ‘I will not leave you.’ 

If had been strong I might have carried my parents, one under each arm. But despite my name I am not powerful. I am fast, yes, but also skinny. 

Then I had an idea. ‘Your old chariot!’ I cried. ‘I can pull you in the chariot!’ 


When my father was young, he had raced chariots and he still kept his favourite in our storeroom. It was made of wicker, leather and beechwood and was very light: like a basket on wheels. 

‘Put on all your jewellery!’ I cried to my mother. ‘Pater, get anything valuable that we can easily carry! And bring some food!’ 

A moment later my aged parents stood in the small chariot as I pulled them out the front door of our house. 

Ash covered the pavement and street. People were already fleeing, carrying their belongings on their backs, holding children by the hand. Some had cushions tied to their heads to keep off the falling embers. Others wore napkins over their noses and mouths to keep out the ash. 

I hurried back inside and soaked two cushions in water from the fountain, then tied them to my parents’ heads. For myself I soaked my hooded woollen cloak in water and put that on. 

Then I grasped the two side beams of the chariot and pulled. 

At first it was easy enough, but soon I was coughing and wheezing. I was not used to pulling the weight of two people, even old ones who are not very heavy. 

As we reached the town gate, I had an idea. 

At the stables we could hire a horse to pull us. 

But as we reached the stables, I saw others had the same idea. 

The only animal left was a stubborn looking mule with a badly swollen front left hoof. 

‘That one’s Podagrosus,’ said the stable owner. ‘I’ll let you have him for a thousand sesterces. But I doubt you’ll get him to move.’ 

One thousand sesterces was a huge amount to pay for a lame mule, but I had no choice. I reached into my belt pouch and pulled out ten gold coins, almost all our savings. The stable owner greedily took them, then bit one to make sure it was pure. A moment later he was hurrying out of the stable. 

Left alone, pulled the chariot over to the mule, hitched him to it with a wooden yoke lying nearby, then grasped his bristly mane and tugged. 

‘Come on, Podagrosus,’ I said. ‘Let’s go.’ 

The mule gave me a sideways look but did not budge.  

I took my father’s walking stick and beat his rear. 

It was like beating a marble statue of a mule. The creature did not even twitch. 

‘Stop, Maximus!’ called my mother, who has a soft heart. ‘Here!’ She reached down the front of her stola and pulled out a red apple. 

‘Look, Podagrosus,’ I said, holding it up. ‘A nice juicy apple, fresh from the tree in our garden.’ 

Podagrosus took a step forward. 

Holding out the apple, I backed through the open doors of the stable and onto the street. 

Podagrosus followed. 

I had done it! 

Suddenly the mule lunged forward and closed his teeth on the apple.

‘Ow!’ I cried. ‘He almost bit my hand off!’ 

‘I have one more,’ said my mother. ‘Use it wisely.’

‘Think, Maximus!’ I told myself. ‘Think!’ 

Then I had an idea. ‘Mater,’ I said. ‘Do you have any thread?’ 

‘Always!’ She pulled her spindle from down the front of her tunic and I took two arms’ lengths of strong woollen thread. I tied one end to the stem of the apple and the other to the end of my father’s walking stick. Then I stuck the other end of the stick into the yoke of the mule so that the apple hung about half an arm’s length before his nose. 

Podagrosus limped forward, always going for the apple but never quite able to reach it. 

By the time his swollen foot prevented him from going any further we had made it beyond a spur of the Milky Mountains near Stabiae, and I knew we would be safe. 

‘Well done, Podagrosus!’ I said and gave the tired mule the apple he had been straining after for three hours. ‘I promise we will take good care of you for the rest of your life. And all the apples you can eat.’ 


The End

Thursday, July 09, 2015

The Minions' Journey

Kevin the Hero
Yesterday at Seaton House School I gave a short version of my Hero’s Journeys speech to 11-year-old girls and their families. As I spoke, I wondered if the steps of Joseph Campbell’s Monomyth template applied to Minions, the movie. 

Here’s how you could do it:


1. The Hero’s World. 
The Minions have lots of worlds: underwater, onto the shore, the Age of Dinosaurs and Napoleon’s Army... until they are stuck in the Ice Cave. That is their World. At first they have fun: eating snow cones and building ice houses. But the Hero can’t stay in the world forever, so sometimes there is a whiff of death: the sense that if you stay somewhere any longer, you might as well be dead.

2. The Call to Adventure. 
Sometimes the call is a phone call, letter, or knock on the door. But it can also be that “whiff of death”. Joy has gone out of their lives as they play football with no enthusiasm; without a boss they have no purpose.

3. The Refusal of the Call
Most heros go on a quest to discover more about themselves. But the Minions know their calling. They are meant to be faithful sidekicks. One of the qualities of a side-kick is that they are easy-going and like to have fun. They don’t have to take responsibility. “But one minion had a PLAN. His name was Kevin.” Kevin’s plan is to leave the cave in search of a boss. He asks others to come with him. Bob is the only other Minion who really wants to go but Stuart gets persuaded. 

4. The Mentor
There really isn’t a Mentor in this story. And that means no talisman. It’s a fun step but this movie shows it’s not absolutely essential. 

5. Crossing the Threshold
There are several Crossings of the Threshold in the Minions movie. The first major one is where Kevin and his sidekicks leave the ice cave. They cross snow, polar bears, rivers and finally an ocean before they arrive in the World of Adventure: New York in 1968.


The Nelson family are evil allies
6. Allies, Opponents, Tests and Training
The Minions are taken to Orlando by the Nelsons, a family of crooks. They cross another fun threshold to Break On Through by The Doors. They meet Scarlett Overkill the baddest villain around and complete some tests to become her henchmen. Back in London, they undergo more tests and training and are assigned a quest: to steal the Crown Jewels la crowna

7. Approach to the Inmost Cave
As the hero trains and prepares to Grasp the Prize, he often descends to the underworld or goes up to a high place. Kevin, Bob and Stuart infiltrate the Tower of London, ascend to a tower, descend via a kind of gauntlet and chase the Queen. When Bob pulls a Sword from a Stone he becomes King Bob, gets the crown, adoring subjects and free run of Buckingham Palace. But when the minions realise that they have upset Scarlett, they offer to give her back the crown. They don't want power, they want a boss. 

[These middle steps are often repeated, increasing in intensity and stakes, like heats before a big race.]
8. Supreme ordeal - Visit to death
For the Hero, this moment is often the one when he must be prepared to sacrifice himself. The Minions are happy to give la crowna to Scarlet, but she is a villain and has not forgiven them. She sends them to the dungeon with orders that they are to be tortured. They escape but Scarlet captures Bob and Stuart and threatens to kill them. Kevin must come to the rescue of “les buddies”. When he sees Scarlets bomb dropping onto his friends he cant bear the thought of them being hurt, so he swallows it! Thanks to our Hero’s willingness to sacrifice himself, Kevin saves the day... (and doesn’t die!)

9. The Reward 
Having vanquished Scarlet Overkill and her sidekick, the Minions return the Crown Jewels to the Queen and each get a reward. 


10. The Cycle Begins Again 
During the reward ceremony the Queen’s crown goes missing again. It is Scarlet again, but this time she is vanquished by a boy with a freeze ray. Kevin, Stuart and Bob, now joined by the other Minions, have found a new Boss and he is DESPICABLE! 

P.S. If you go to see Minions stay right to the very end of the credits! 

P.P.S. The images on this blog are from The Minions Junior Novel

Tuesday, March 18, 2014

How I Write

Recently I've had a flurry of requests for information about my writing process from students working on advanced projects. 

There is a FAQS page on my website and also a page devoted to Writing Tips, but because I believe that fiction writing is a craft that can be learned through study and practice – and because I am a teacher at heart – I have decided to to post some of the more recent questions and answers here.


I hope this helps some of you with your advanced projects and creative writing. Remember, writing is a personal process. If you don't like my answers, ignore them! I can only tell you how I write. 


How do you begin planning your books before writing them?


I make a wish list of goodies I want to include: fictional characters, real historical figures, themes, topics, ideas, myths, places, objects, food, plants, animals and sometimes even lines of dialogue. Then I map out a story structure based on a combination of Hollywood screenwriting templates I like: John Truby's Story Structure, The Hero's Journey and Save the Cat!®. This keeps me on track but I am not slavish about sticking to the route. 

Do lots of authors use similar methods of plotting?


Yes, I think many authors find a template useful. Some people can bake a cake by instinct, but I need a recipe to work from.  


Do you ever start writing without planning? 



Sometimes it's good to pour a stream of ideas onto a sheet of paper but at some point I will need a structure. For me, writing is a balance of the logical list-loving Left Brain and the creative, intuitive, Right Brain

Do objects enhance a story? If so, why? 


Yes! Objects and artefacts help bring a world to life. They also please the daydreaming side of our brain; the creative Right Brain likes music, sounds, smells, tastes and textures. Objects also help ground a book historically. 



Do you find weapons are frequently used in your crime novels? If yes, why is it so? 

Yes! I love my Western guns and Roman swords. I get quite nerdy because specificity is good.  


What are the differences, if any, between writing historical fiction and writing fiction which is set in the modern day? 


For me none. I treat my modern day fiction just like my historical fiction, with great attention to detail, artefacts, slang, dress, etc. For me this isn't a chore, but a delight. 

How do you research the factual portion of the story beforehand? 



The internet has a truly amazing range of literature available at the touch of a keyboard. Most of my sources for the P.K. Pinkerton books, set in Nevada Territory 1862, come from newspaper archives and old magazines, like Godey's Lady's Book, which shows up-to-the-date fashion and recipes among many other delights. 

For my Roman Mysteries I use my own collection of classical Loebs in Greek and Latin with translation on the right: Pliny the Elder, Josephus, Strabo, Herodotus, etc. They will soon be available online now, too. 


Do you have any go-to reference works? 


For my P.K. Pinkerton books I use the vast catalogue of letters and photos made available to the public at Berkeley's Mark Twain Project. I also use the massive three volume journal of Alfred Doten. This latter has not yet been digitalised so I invested in my own copy via Amazon.com. 

Do you regularly use any libraries? Which ones? 


My husband Richard is a member of The London Library. I often send him off on a quest for specific titles. Very occasionally I use the Classics Library at UCL. But I am intrinsically lazy and use the internet for 95% of my research. 


Do you use any paid-for information resources?

In writing the P.K. Pinkerton books I used Harper Magazine's online archive. I could access illustrated back issues from the mid 19th century. I also tend to buy books rather than take them out on loan. I found a book called Letters from Nevada Territory (the proceedings of the 1862 Nevada legislature) at the Nevada Legislative Gift Shop in Carson City. It was expensive but invaluable.

How do you record what information sources you use?

I usually just jot down key phrases or sentences on my computer but sometimes I will read a passage onto my iPhone and listen to it while on the go. 



To what extent does the fact you write for children and young people impact your research?

The fact that I write for young people does not affect my research at all. I access anything and everything I can. Any modification or softening of material occurs in the actual writing process. 


Do you find there are any differences between researching for an academic piece and researching for fiction?


Not really. The difference comes in the writing. In fact, I try to make my academic writing as accessible as my fiction. So you might not really call my non-fiction articles and blogs "academic" as much as popular fact. 


When writing historical fiction, how do you balance historical facts with creating an interesting story for the reader?


I try to use all the most interesting and engaging historical facts to flesh out my hero's journey. 


How far do you think you can go with historical references, given that the reading audience may not understand or recognise them?


I don't care if people get them or not. I know they give a sense of authenticity to my stories! So I use the ones that are relevant to my story. 



Which voice is more suited to historical fiction books: first person or third person?

For me, the choice of first or third person is more a feeling of trial and error to see which fits the character and story best. 


When you write, do you generally use 1st or 3rd person?  


My output as of 2014 consists of 30 novels and two collections of short stories. Roughly two thirds of those novels and stories are in the third person voice, but my half dozen most recent books are in first person.  

Do you think that there is a certain tense which is more suited to historical fiction?


Again, it depends more on the character and story being told. Present tense can be very powerful even when writing about two bronze age boys. 


How important do you think it is to visit the location in which the book is set, even if it may have changed considerably since the period that you are writing about?



Being able to visit the location of the book is one of the biggest delights in researching a book. Even though the flora may have changed with the introduction of new plants, temporal aspects like migrating birds and food in season, quality of light, atmosphere, and "three-dimensionality" don't really change. 

How much do you feel you have to stick to the known facts about historical characters and how much do you use your imagination when creating their personalities?


I like to give my characters a certain amount of free rein which is why I try not to let "real" historical characters play too big a part in my books. I failed slightly by making ten-year-old Suetonius and 18 year old Gaius Valerius Flaccus love interests in the Roman Mysteries. But I've been more self-controlled about Mark Twain's cameo's in my P.K. Pinkerton books. 


How far do you modernise the language when writing a historical character’s dialogue?



For my Roman Mysteries I use modern English because Latin would have sounded modern to them. I try to eliminate English and American phrases and cliches, while introducing a few expressions like "Pollux!" or "Great Neptune's Beard" to give the dialogue a period feel. Finally, I sprinkle in real Latin words like palla, triclinium and strigil without italicising them. 

For my P.K. Pinkerton books I am much more careful to use authentic vocabulary, word order and slang. In fact, I've composed a whole dictionary of authentic and non-authentic words for Nevada Territory in 1862. 


Do you have any final tips for would-be writers?

Always read your work out loud at least once in the final editing process. And have fun! 




P.S. When I go into schools, I talk about the Hero, the Seven Plot Beats, the Five Archetypes and other storytelling techniques like Crossing the Threshold, Save the Cat, the Dance and the Rubber Ducky. Here's a Mind Map made by creative speaker Jayne Cormie after watching a talk I did for 11-year-olds in a British prep school. Feel free to print it, use it and share it! To see more about my school events, go HERE.

Find lots more writing tips in How to Write a Great Story!

Wednesday, July 13, 2011

Story Structure Masterclass

John Truby gives his Master Class in London 9 -11 July 2011
I have just finished attending my third Master Class with Hollywood script doctor John Truby. I came away with a list of ten practical tips to keep in mind as I plot out my next book. Most of them are things I already know from using Truby's principles over the past dozen years. A few are new to me. 

1. Be aware of the "character web" In a great story, all the characters are connected to each other in some way. This seems obvious, but it will be a good point for me to keep in mind as I start writing my third Western Mystery, which is a detective story set in a community.

2. Not every hero has a "moral need". Especially in children's fiction, the hero's weakness does not have to be one that hurts the people around him. Examples of great heroes without a "moral need" are Rocky, Harry Potter, WALL-E, The Dude and any "travelling angel" like Mary Poppins or Crocodile Dundee. My hero, P.K. Pinkerton, has plenty of psychological weaknesses and doesn't necessarily need a moral weakness. 

3. When writing Detective genre, figure out the opponent's plan first.
This also seems obvious but is easily forgotten. 

4. The evolution of the Story World should reflect that of the hero.
This is new to me and it's going to be exciting to try to do this. I already have some good ideas.

5. 3-track dialogue is a valuable tool.  
Track 1 dialogue is exposition or drives the story; 
Track 2 dialogue presents values and concepts; 
Track 3 dialogue employs key words and symbols. 

6. Make each "reveal" bigger than the previous one.

7. Start the hero's "desire" low and raise it with each "reveal".

8. Indirect & direct approach in dialogue.

9. Figure out the theme and main plot points before you start writing. 
As Truby says, once a story is written "it's like cement. It hardens in your mind and is much harder to fix the problems." 

10. The seven beat structure (with added "ghost" & "story world") rules. 
More detailed that the three-act structure but simpler that the Hero's Journey or Truby's own 22 plot beats, the seven beat structure is the one that works best for me. Its power lies in its accuracy and also in its simplicity. There is plenty of room for "right-brain" creativity, historical detail and real events.

Writing is like baking a cake while at the same time juggling the ingredients and implements. There are so many aspects to keep in mind and you've got to get the proportions and timing exactly right. Every book is a fresh adventure and a new challenge, and it never seems to get any easier. That's why being a writer is such a great job.

Thursday, May 14, 2009

Storytelling in Star Trek

Narrative techniques used by the makers of Star Trek


Apart from the fact that one character is called Nero and another Tiberius (kind of) the new Star Trek film really doesn’t have anything to do with ancient Rome or The Roman Mysteries. So why a blog entry about it?

Because I love thinking about the craft of storytelling and Star Trek is an example of Hollywood storytelling at its best. Here are some of the tools the screenwriters used to make it fun, exciting and emotionally satisfying.

Caveat Lector: Spoilers adsunt!

1. RE-BOOTING - By invoking time travel, the makers of the franchise have pulled a brilliant coup. They've literally re-booted the whole series. The writers have taken the characters many of us know and love and by changing events in the future which affect the past they have given them the chance to start a whole new raft of adventures.

2. BREAKING THE RULES - In every sci-fi film ever made we all know that if you go back to the past and meet yourself, then the ENTIRE FABRIC OF THE SPACE TIME CONTINUUM will disintegrate. This film pulls a masterstroke by saying actually it's OK. This means wise old Spock can be a mentor to hot-blooded young Spock. This gives us potential for new set-ups and pay-offs we have rarely seen before.

3. RESPECTING & REFERENCING THE PAST – The original Kirk was randy and brash. The original Spock was logical and conflicted. Bones was a compassionate pessimist. Checkov had trouble pronouncing V’s. The film makers give nods to all these well-known traits of the characters we love, often in funny and clever ways. New fans won’t necessarily get the references, but old faithfuls will nod in approval.

4. HERO’S JOURNEY - The plot follows the classic steps of the Hero’s Journey, as articulated by Joseph Campbell, Christopher Vogler and others: the Hero’s World, the Call to Adventure, the Refusal of the Call, the Mentor (Pike: ‘I dare you to do better’), Crossing the Threshold, Collection of Allies, the Training, etc… However, they aren’t afraid to abbreviate steps in order to keep the pace clipping along. The Training is dealt with in two seconds by the title: THREE YEARS LATER, then jumps to a scene which shows us how brilliantly Kirk has combined skills he learned with his rebellious think-outside-the-box nature.

5. SINK OR SWIM - By taking young recruits and promoting them very quickly we get both a VERY YOUNG CREW and also the SUSPENSE that comes with characters possibly out of their depth.

6. DRAMEDY - The term ‘dramedy’ is applied by some screenwriters to a tense scene is tempered or relieved by humour. This is done brilliantly in many places in the new Star Trek film, but especially in the scene where Kirk has trouble imparting life-or-death-info because his fingers and tongue are swollen by an injection. Bones: ‘You have numb tongue?’ This scene also works brilliantly because the funny obstacle also adds suspense.

7. ARCHETYPES – the film makers use some of our favourite archetypes from myth and legend. The Hero – Kirk - who serves and sacrifices. The Mentor – Pike, who tells the hero his capabilities and calls him to adventure. The Sidekick - Bones - who supports the hero and acts as his conscience. The Trickster or Funny one – Scotty – who does the impossible. The Wild One – Spock – the ally with a wild side who often starts out by battling the Hero. He is destined to become a Sidekick, but not in this story.

8. SCENE DEEPENING – stuff going on in the background adds depth to a scene. E.g. the lugubrious alien in the Iowa bar scene between Kirk and Uhura gives a delicious and funny depth to the scene.

9. SET-UPS & PAY-OFFS – ‘I might throw up on you,’ says Bones to Kirk soon after they meet. ‘I might throw up on you,’ says Kirk to Bones a few scenes later. (Sadly the set-up of a prize beagle transported into space is never paid off.)

10. SUBTEXTS & REVEALS - Whoa! Who's Uhura dating? It's unexpected but not too unexpected. Because they did set it up and for a few scenes there was a nice little subtext. (Subtext is when a character is hiding something and we sense it on an unconscious level. This gives a nice depth to characters.)

11. KEEPING ACTION SCENES SIMPLE - Even in a highly advanced society, nothing gets the pulse pounding like fist-fights (I counted four) and cliff-hangers (at least three). They are also a lot easier to follow than complicated Transformer-esque battles, etc.

12. USE OF SYMBOLS – to name just a few:
1. THE PHOENIX - Kirk is born out of flames, like a Phoenix. Also, the escape pod is expelled from the mother ship as he is expelled from his mother.
2. THE MOTORCYCLE - Put a guy in a leather jacket and on a motorcycle and it says: Rebel without a Cause.
3. THE UNIFORM - Kirk does not put on his Starfleet uniform until the very last few scenes, by then he's earned it.
etc...

However there were at least FIVE THINGS that didn’t work.

1. OLD SPOCK - When Kirk is sent to the ice planet and just happens to meet Spock – HUGE coincidence - this should be a powerfully moving moment, but isn’t. This might have something to do with Leonard Nimoy’s mushy diction: a case of bad false teeth.

2. NERO - We are not really interested in the villain or his motives. The attempt to give him a backstory of his own doesn’t really work. Villains are very hard to get right. My favourite villain of all time is probably The Mayor, from Buffy the Vampire Slayer.

3. LINGERING NEAR A BLACK HOLE – come ON! Everyone knows when a black hole starts you have to skedaddle!

4. NO REVELATION FOR THE HERO - My mentor John Truby talks about establishing your hero’s need at the beginning. This is something in the hero that needs to change near the end, as the hero has a revelation about himself. Kirk’s need is to be less of a brash rebel and more a team player, Spock’s is to control his repressed human anger. Neither of them have a clear moment when they realise their need and then show that they’ve changed, (though there are hints). I think if these beats had been clearer the end of the story would have had more impact.

5. FLAT ENDING – the famous Star Trek monologue combined with the theme song at the very end of the film should have been a transcendent moment, but it was just kind of… flat. Why? Possibly the structure (see previous flaw)... but who knows? Will have to think about it.